

A video showing how to use TexMod with the original release of XCOM:EU 2012 is available on the Nexus. The primary tool for this purpose is a third-party utility to find, save, and modify textures in Direct3D 9 applications, called TexMod. Instead, a shell environment must be created that loads before the game executable, which then proceeds to intercept calls to the art assets and substitutes modified textures on the fly from external files. See the wiki article Modding with the UDK - XCOM:EU 2012 and the forum threads linked there for current status of that progress. However, progress on using the UDK is being made all the time. (The following is derived from an investigation by Dracous79, posted in the Nexus XCOM Mod Talk forum Enemy Within Discovery thread, with additional material from the thread Expanding Nationalities.)Īt present (Dec 2013) there is no practical method to alter or insert new textures into the existing XCOM game art assets in maps or UPKs, because we lack a compiler that doesn't depend upon access to the Firaxis proprietary library of resources. 3.6 How to use TexMod with a language other than English.3.4 Texmod installation for XCOM EU with EW expansion.
